Troop's 373 Summer Camp
at
Circle X at Big Horn
Near Lake Arrowhead
July 10 – July 16, 2016
Cost $395 per Scout
We are meeting at Bailey Canyon in Sierra Madre at noon,
Sunday July 10. (eat lunch before you come)
We have drivers and stand by drivers to and from Camp.
Scouts will be back at SMCC at about noon, Sat. July 16
Circle
X Guide - Scout and Leader
tba
______
$100.00 deposit is needed to hold a spot for anyone
attending. Checks to GLAAC BSA.
First deposit of $100.00 is due the first week of April to Mr. Sargent.
Second deposit of $100.00 is due first week of May to
Mr. Sargent.
Last payment $195.00 due first of June, 1.
Includes: meals, patch, platform tents, hot showers and more.
Partial Camperships are available.
The only added cost could be for some merit badges, see below.
Parents may attend for the week or may come visit for a day or overnight,
with meals for a fee.
More info will be given before trip. Call or email if you have questions: Troop camp coordinator is David Sargent 6 2 6 - 5 3 3-7 5 2 3. Troop 373 Camp Leader is Martin Deveau. We are also looking for adults to be back up to attend the camp, contact David Sargent if you have interested in attending.
Boy Scouts have the opportunity to enjoy a sleep - away camp with a
great Staff of experts who plan activities for advancement and fun specifically
for them.
Includes great campfire programs, camp game events and more.
Plan ahead:
A new BSA medical Form must be completed to attend camp. The new
BSA
Medical form Part A
and B are completed by the Parent, part
C must be completed by your Scout's Doctor. Include a Copy of
your Medical Insurance Card (front and back).
A Scout cannot attend camp with out this completed form A,B and
C !
____
Pre Camp Date Set
A Pre Camp meeting to talk about the camp will be Sunday
June
tba, 4 to 6pm normal spot. Please turn in your Medical forms
at the pre meeting. Deadline of Merit badges picks are due at the pre camp
meeting.
Below are the 2012 Merit Badge offered at camp (2016 close to this list). My recommendation is at least one Eagle Merit Badge be picked along with two others. Please send me your picks for my OK before buying a Merit badge book.
Or take the Arrowhead Trek for Scout 14 AND OLDER (no Merit Badges) High Adventure Backpacking.
__________________
We will need parents to volunteer to drive either on Sunday, 7/10 or on Saturday, 7/16.
** A phone chain of the scout's parents will be setup to notify parents
15 to 30 minutes before the boys arrive back on Saturday around
Noon
___
There is lots of free time for swimming, shooting and climbing. ( 22 shooting Tickets can be purchased in the Trading Post. Tickets are 10 shots for .50 cents )
Please send your picks for OK before buying a Merit badge book.
If your scout does not have the FIRST AID Merit Badge it mandatory
that this be one of his 5 Merit Badges.
Merit Badges New
2016 to be Posted
See web site for details.
MERIT BADGE CLASSES Notes:
Merit badges with ** have prerequisites (parts must be done before
or after camp).
$$ must pay for MB craft - shots.
For MB details see: http://usscouts.org/usscouts/meritbadges.asp
• ANIMAL SCIENCE (Medium) Horse option
done at camp. Complete Requirement. #1 & #4 prior to camp
• ARCHERY
(Hard (MB can only be done at camp) Recommended for older
Scouts. Extremely difficult to qualify. Double period
session and limited class size.
• ASTRONOMY ** (Medium) (must watch sky in other seasons, one year to get) Must attend Astronomy Overnighter
• Aviation (Medium)
• Basketry $ (Medium
- need to make three projects) Purchase supplies from Trading Post.
~ $30
• Canoeing
(Medium to hard) Swimming Merit Badge required. Canoeing MB
is subject to Firebird Lake being opened. All youth attempting to
earn this badge should have a “Back-up Plan” in case the lake is closed
for unforeseen reasons.
• Chess (Medium )
• CLIMBING
(14 & OLDER) ~ (hard to easy, must be able to climb wall and repeal
down)
• Composite Materials $ (Medium, make two project)
Purchase supplies from Trading Post. ~$10.00
• Communication * Eagle
(Medium - written and oral report - speaking) For older scouts. Complete
Req. #5 prior to camp
• Crime Prevention (easy
- Medium)
• EMERGENCY PREPAREDNESS Eagle (easy)
[Must have 1st aid MB 1st or at the same time] (do 1 and 8c before
or after camp)
• ENVIRONMENTAL SCIENCE ~ Eagle MB (Medium,
must write reports) [counts towards "Panda"
badge]
• Fire Safety (easy)
- Visiting a fire station to complete
• FIRST AID
Eagle MB (easy) A must for 1st Year Scouts or if you do not have it.
Must
bring materials to make a first aid kit to camp
• Forestry (Easy)
• Geology (Medium)
• Geocaching Merit Badge (Medium) Recommended for Scouts
who are familiar with map, compass and orienteering.
• HORSEMANSHIP
(Double period session & 14 AND OLDER or
must be able to saddle up a horse by self)
• INDIAN LORE
(easy) Must buy crafts at camp. ~$25
• Kayaking Must pass the Swimmer
Test.
(Also offered is Kayaking Activity/Not a Merit Badge
• LEATHER WORK $$ (easy)
Good Free Time MB. Must buy crafts at camp. ~$20
• LIFESAVING Double
period session
Eagle MB (must be good swimmer, good to have 1st aid MB 1st)
• Mammal Study (easy) Recommended that Scouts
start requirement #4 prior to camp.
• Metal Work (easy)
Must buy crafts at camp. ~$5
• Nature (easy)
Requirements #4 should be started prior to camp
• ORIENTEERING (Medium, Map and
Compass work) Recommended for older Scouts must have BSA type Compass.
• Photography (easy)
MUST BRING A DIGITAL CAMERA TO CAMP.
• PIONEERING (Medium, knots and lashing,
medium to easy, must know knot before class) [may use some free time to
build project]
• Pottery (Medium)
- Scouts should wear work clothes while working with clay
• Public Health (Medium)
Requirement #6 must be completed prior to camp.
• Radio (Medium)
• Reptile and Amphibian Study (easy)
Requirement #8 should be completed prior to camp. (pet care)
• RIFLE SHOOTING $$ (22 cal.) (hard
for young scouts ) Double period session (
MB can only be done at camp) (Recommended for older
Scouts. Extremely difficult to qualify. limited class size.)
• Rowing (Medium to Hard) (Medium to
hard) Swimming Merit Badge required. Canoeing MB is subject
to Firebird Lake being opened. All youth attempting to earn this
badge should have a “Back-up Plan” in case the lake is closed for unforeseen
reasons.
• Safety (easy)
Requirement #1 must be completed prior to camp.
• Sculpture (easy)
SHOTGUN SHOOTING $$ ~ (14 & OLDER) (hard for some,
heavy 12 gauge used) (MB can only be done at camp) (Must buy amo
tickets $1 for 1 shot.
• SOIL AND WATER CONSERVATION ** (easy) [counts
towards "Panda"
badge] Requirement #7 must be completed prior to camp.
• Space Exploration (Medium )
• SWIMMING Eagle
MB (Medium, good to have 1st aid MB 1st or at the
same time)
• Veterinary Medicine (easy) Complete
Requirement #6a or #6b prior to camp
• Weather (easy
- track weather for one week))
• WILDERNESS SURVIVAL (Medium, good to have 1st aid MB
1st) Camp out one night in woods with group. Personal survival kit #5 must
be brought to camp.
• WOOD CARVING $ (Medium) Must have Totin Chip.
Purchase supplies from Trading Post. ~$10
• C.O.P.E 14 AND OLDER see link Activity/Not a Merit Badge. Double period session 2 and 3
C.O.P.E.: This activity, which stands for Challenging Outdoor Personal Experiences, is one of exciting programs in the Boy Scouts of America. Individuals will experience a four day program includes the intriguing initiative games, the team building exercises of the Low C.O.P.E. area, and thrilling High C.O.P.E. course. Scouts must sign up for the morning C.O.P.E. session. While COPE will take the place of merit badges during their two periods, for older scouts, COPE is the top activity offered at camp. Troops are encouraged to see the C.O.P.E. Director to schedule Troop C.O.P.E.___________
Free Time Only
• ART**
(easy) Free Time MB only. Must go to art gallery or show before
or after camp.
• BIRD STUDY
(Medium) Free Time MB only.
• Finger Printing (easy)
• Fishing (Medium)
( Catch at least one fish and cook one fish).
• Fish and Wildlife Management ** ** (easy)
[counts towards "Panda"
badge] Requirements #5 & #7 must be completed prior to
camp.
• Golf ( Hard for some)
• Insect Study (Easy)
• Pulp and Paper (easy) Requirement
#7 must be completed prior to camp.
Most Merit Badges will take the full week to earn the badge, with the
exception of some Handicraft Badges. Upon the completion of those
Handicraft badges, Scouts will be able to start another Handicraft Merit
badge.
Merit Badge sessions are not held on Friday, as the day is full of
fun and games.
However, from 10:00a.m. until 11:30a.m on Friday. last minute work
can be handed in as all counselors will be in their MB area.
Merit Badges at camp operate on a period
system. Five periods occur in a day. Scouts will follow the same
schedule all day Monday through Thursday. For example, if a Scout signs
up for Pioneering Merit Badge, everyday that week the Scout would attend
the Pioneering session, which starts at 9:30a.m.
Most Merit Badges last one period while some badges last two
periods long: Double period session.
Pathfinders (Trail to 1st Class) and B.S.A Lifeguard last all five
periods.
Scouts are encouraged to make a schedule that fills all five periods
with Merit Badges or activities.
“Free Time” is a specified period of time that takes place from 3:30-5:00
Monday through Thursday after all Merit Badges sessions. During Free Time
the Scout is free to use this time to complete Merit Badge work he may
have missed, or he can participate in different camp activities. Merit
Badge counselors will be available to assist Scouts during Free Time.
Activities that take place during Free Time include free swim, free shoot, and free climbing. During this time Scouts can also stop by the open Merit Badge sessions of Handicraft, go to Outdoor Skills to earn their Totin’ Chip, or walk to Pathfinder (Trail to First Class Program) to work on a rank requirements. Since some Scouts enjoy making their own program during this time, some suggested activities are: hiking, exploration, conservation projects, field sports, or just “getting to know nature.”
Scouts are encouraged to make an appointment time with their counselor
to meet during Free Time to work on a badge. It is the Scout's responsibility
to make up any missed work due to other camp activities. If you have any
problems, please contact the Program Director immediately.
Most Merit Badges will take the full week to earn the badge, with the
exception of some Handicraft Badges. Upon the completion of those Handicraft
badges, Scouts will be able to start another Handicraft Merit badge. See
the Handicraft section.
Merit Badge sessions are not held on Friday, as the day is full of fun and games. However, from 10:00a.m. until 11:30a.m. last minute work can be handed in as all counselors will be in their area. If you have any questions regarding Merit Badges please talk to that counselor or see the Area Director over that badge. They are flexible and willing to help. If you have any further difficulties, please see the Program Director.
Rifle for fun during Free time!
There will be no free shooting on Friday. There is a small fee
for free shooting.
Tickets can be purchased in the Trading Post. Tickets are 10
shots for .50 cents
Snorkeling - Activity/Not a Merit Badge - Must pass the Swimmer Test. BSA Patch available in Trading Post.
BSA Life Guard - Activity/Not a Merit Badge
Kayaking - Activity/Not a Merit Badge
Pathfinder (Trail to First Class Program) to work on a rank requirements.
Mile Swim Must pass the Swimmer Test. Must attend Mile Swim practices held on Monday and Tuesday evenings. Mile Swim will begin at 7:00p.m. on Wednesday. Available to adult participants.
Polar Bear Must pass the Swimmer Test. Starts at 6:00a.m. on Monday, Tuesday, and Wednesday. Participants must make every session to receive the patch. (There will be a make up session for those on conflicting Overnights.) Available to adult participants.
Rough Rider’s Horseback Overnighter Recommended for any Scout. This is a Monday, Tuesday, or Thursday activity. Participant will be limited due to the number of horses available. A limited number of adult spots may be available.
C.O.P.E.: This activity, which stands for Challenging Outdoor
Personal Experiences, is one of top programs in the Boy Scouts of America.
Individuals will experience a four day program includes the intriguing
initiative games, the team building exercises of the Low C.O.P.E. area,
and High C.O.P.E. course. Scouts must sign up for the
morning C.O.P.E. session. While COPE will
take the place of merit badges during their two periods session,
for older scouts, COPE is the top offered at camp. Troops are encouraged
to see the C.O.P.E. Director to schedule Troop C.O.P.E.
Activities during the afternoons.
Climbing Wall: Climbing merit badge will be offered this summer
at our newly renovated wall. Three
merit badge sessions will be offered in the morning. Free climb
will be offered in the afternoon. Scouts
taking Climbing Merit Badge will need to attend some free climbs outside
of the class.
Overnighters: These programs are open to all Scouts. They
depart before dinner and return before
breakfast the next day. Astronomy, Wilderness Survival, Lewis
and Clark, Mountain Biking, and
Brogan’s Corral (Horses) are overnight experiences. Some of these are
in conjunction with a Merit Badge
class. Our Overnighters feature training in Dutch Oven Cooking
and activities specific to the .
Overnight Program Features:
Lewis and Clark Overnighter: Hike to Firebird Lake, Canoeing, Rowing
and Kayaking, Under the Stars
Mountain Bike Overnighter: Mountain Bike Trek and Sleep under the Stars.
Roughrider Overnighter: Horseback Trek to Brogan’s Corral, Dutch Oven
Dinner, Under the Stars.
Outposts: Our Outposts are open to First Class Scouts 13
years of age and older. We are expanding
our Outposts. Our Fifth Outpost opening will be announced soon.
Our Native American Outpost
participants experience the history of Native Americans that first
inhabited our area. John Wayne Outpostparticipants will learn about
the pioneers who settled the west, learn about Dutch Oven cooking and spend
the night under the stars in the land once visited by John Wayne himself.
All Outposts are hands on
experiences and involve an overnight stay outside of the main area
of camp. Limited spots will be available for adults to participate.
All Outpost departures will be at 2:00 in the afternoon and return before
lunch the next day.
Outpost Program Features:
John Wayne: Black Powder, Flint Napping, Forging, Raft Building,
Dutch Oven, Night Hike, Hatchet Throwing
Logger’s Jamboree: Tree Climbing, High COPE, Cabin Building,
Two Man Sawing, Disc Throw, Caber Toss, Pancake Tossing
Native American: Field Archery (3D), Knife Throwing, Drumming/Dancing,
Potless Cooking, Lance (Throwing Stick), Leather Working, Canoeing
Cowboy: Paint Ball Arcade, Roping, Branding, BBQ, Horsemanship,
Campfire Tales, Low COPE
Sunday: A special opening Campfire.
Monday: The entire camp will participate in an exciting evening
of Games.
Tuesday: Scouts are participating in the Games. Adults will
do a cook off: cobbler
Wednesday: Commissioner’s Campfire.
Thursday: Scouts are participating in the Games. Adults will
do a cook off: Chili
Friday: Games, MB sign off if needed. Closing Campfire.
Week Long Activities:
John Muir Scout Award:
Circle X Ranch’s and Camp Pollock’s Honor Camper award can only
be
achieved by completing activities throughout the week. The list
of requirements to receive the award will
be in the Scoutmaster’s packet at check-in. Those who achieve
this award will receive a special patch.
Menehune Patrol Award: Circle X Ranch’s and Camp Pollock’s award
for high achievement in
Campsite inspections and Camp improvement projects. The list
of requirements to receive this award will
be in the Scoutmaster’s packet at check-in. Troops that achieve
this award are eligible to receive a patch
and a special flag to be flown at their campsite.
FLSR Bucks: Scouts can receive Big Horn Bucks and Pollock Bucks
throughout the week by doing
various activities, from conservation project to winning competition.
Bucks can be given out at
unsuspected times, and Scouts should look out for hidden loot.
Troops will pile their bucks together at
the end of the week to bid on prizes at the FLSR Bucks Auctions on
Friday afternoon.
PACKING LIST
WHAT TO BRING TO CAMP
PLEASE MARK EVERYTHING WITH YOUR NAME AND TROOP NUMBER
Personal equipment list:
1. Gear Bags – military type duffel bag or backpack (also, large
trash bags to put bedding and dry clothes in during the day
in case of rain)
2. Sleeping bag
3. Substantial Jackets (coat) (mornings and evenings can get
chilly)
4. Class A Scout uniform * we encourage
wearing it while traveling. Class B for camp, any BSA T-shirt. (no MB sash
needed)
5. Swim trunks and towel
6. Shower towel
7. Toilet kit: toothbrush and toothpaste, soap, chap stick, personal
medication, deodorant, etc.
8. Flashlight
9. Several changes of clothes - long pants, shorts, and shirts
(This is especially vital as storms are common)
10. Underwear - Sleeping clothes
11. Socks
12. Hat
13. Scout Handbook (if not 1st Class yet)
14. Sun screen
15. Watch
16. Canteens, drinking bottles, or hydration pack.
Each boy should have the capacity to carry at least 2 liters.
17. COMPLETED MEDICAL FORM a b and c turned in advance
18. Small personal first aid kit
19. Day pack - must be large enough to carry a small lunch and
water for the hike
20. Hiking shoes
21. Rain jacket or poncho (Again, this is especially vital as
storms are common)
22. Water Shoes or sandals
23. Gloves and beanie, if desired (mornings and evenings can
get chilly)
24. Money for the General Store, and some MB that cost, see MBs
25. Scout must have pen, pencil and notebook to do merit badge
work
26 Merit badge Books and work sheets http://usscouts.org/usscouts/meritbadges.asp
( 27 OA Sash, optional )
Troop equipment list:
1. American Flag
2. Patrol Flag or Troop Flag
3. Battery lantern
Arrival at camp is advised to be as close to 1:00p.m. as possible on
Sunday, unless other arrangements have been made prior to arrival.
Units are asked to depart no later than 10:00a.m.on Saturday.
MEDICATIONS. Please put all medications in a plastic baggie with the
scout's name on it; make sure to include clear dosing instructions for
all medications. One of the parents attending camp will be responsible
for all medications.
Links
Leader Guide, Last 2012 - 2016 will be close to this
Leader Guide, Last 2014 - 2016 will be close to this
Program by day (2012) 2013 close to 2012.
Elevation is 5,300 ft 34.2511°N 117.1270°W east of Lake Arrowhead, California
It is 4 miles to Lake Arrowhead, Link
gmap
Circle X at Big Horn
29485 Hook Creek Road
Cedar Glen, Ca 92321
Camp Office: 909-337-2121 Emergency only
Camp Fax: 909-336-6271
Guest Meals
At times a parent or visitor may decide to stay in camp a little longer
– or at times
when a leadership changeover takes place during the week – an extra
meal may be
involved. Guest meals are available and need to be purchased
in advance at either of the Camp Trading
Posts, or at the Camp Administration Building (Breakfast - $5.00; Lunch
- $6.00; and Dinner $7.00.)
[You can get more free time my doing MB work at home before coming to
camp]
PRINT OUT YOUR MERIT BADGE WORKBOOK TO HELP YOU KEEP YOUR WORK IN ORDER.,
It is good to study and work on the MB work book BEFORE camp. Book
and sheet will be for sale at camp for those that change or add classes
at camp.
In order to use the range, leaders must have signed permission slips
from the parents of the scouts (see Permission Form.)
________
Adult Leadership plays a pivotal role in determining the success in
the development of our resource, the youth we serve. Forest Lawn
Scout Reservation allows one adult for every ten youth
brought to camp to attend free. Additional adults will be charged
$230
Free Time” is a specified period of time that takes place from 3:30-5:00
Monday through Thursday after
all Merit Badges sessions. During Free Time the Scout is free
to use this time to complete Merit Badge
work he may have missed, or he can participate in different camp activities.
Merit Badge counselors will
be available to assist Scouts during Free Time. Activities that
take place during Free Time include free
swimming, free shoot, and free climbing. During this time Scouts
can also stop by the open Merit Badge
sessions of Handicraft, go to Outdoor Skills to earn their Totin’ Chip,
or walk to Pathfinder (Trail to First
Class Program) to work on a rank requirements. Since some Scouts
enjoy making their own program
during this time, some suggested activities are: hiking, exploration,
conservation projects, field sports, or
just “getting to know nature.
_
Pathfinder Program - Trail to First Class
The Pathfinder Area is designed to acquaint our first year campers
with life at Circle X Ranch and Camp Pollock and is an all day class.
Instruction is based on the requirements needed for the achievem First
Class Rank, as well as basic Scouting skills. The program will be
tailored to individual readiness level of the participants in the program.
Some groups may move faster through a a part others, so there will be some
tailoring in the program.
Scouts will be given the opportunity to work on Swimming Merit Badge
(or Instructional Swim
depending on the skill level,) First Aid Merit Badge as well as other
requirements that apply towards their
Trail to First Class. A few of these skills include compass
use; basic knots; Totin’ Chip; Firem ‘n Chit;
The Outdoor Code; and the identification of poisonous plants and reptiles.
Scouts in the Pathfinder
program are also urged to work on Handicraft Merit Badges during free
time.
The Patrol Method will be used and taught in this area to better help
the first year camper understand this
basic element of the Scouting program. This program will encompass
all five periods of the day.
Items covered in the Pathfinder Area can include the following rank
requirements:
Tenderfoot: 4a, 4b, 5, 6, 7, 8, 9, 11, 12a, & 12b
Second Class: 1a, 1b, 2c, 2d, 2e, 3, 5, 6a, 6b, & 6c
First Class: 1, 4a, 4c, 4d, 6, 7a, 7b, 7c, 8a, 8b, 8c, &
8d
Adult help is always welcome for our Pathfinder Area, and is a great
way for Scoutmasters to learn the
needs of their younger Scouts.
This is a highly successful program for new scouts. By participating
in the Pathfinder program, campers
can achieve most of the requirements needed to advance up to first
class, as well as earning up to 3 or 4
merit badges. PATHFINDER IS AN ALL DAY PROGRAM. Scouts
must participate in the program
from first through fifth periods.
If a Scout has been in the troop for over a few months, and already
achieved the Tenderfoot Rank, a
Scoutmaster may feel that his first year camper may do better by participating
in the normal merit badge
program. The youth, under the direction of the unit leader, has
that option.
During Free Time any Scout can come to the Pathfinder area to work on
a specific requirement needed to
advance to First Class.